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- on mouseDown
- global myslide
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnnext"
- else
- set the castNum of sprite clickOn() to the number of cast "next"
- end if
- updateStage()
- end repeat
- mynext()
- set the castNum of sprite clickOn() to the number of cast "next"
- updateStage()
- end
-